Post a week. Hah!
I made a musics: Tree of Life.
It’s a piece for a friend of mine, who is making a Pokemon fangame, for PC. He’s happy with it; the brief was “crystally, pulsing, lively, mysterious”.
Also, I misnamed it, it was “Tree of Creation”.
I’ve been ill the last few days; ironically I’ve got lots done. For my uni coursework, and P&R, I’ve been making this game: Waveform.
Annoyingly, the most important part of it doesn’t work properly at the moment: making music. I was planning to record the wave sounds to files, but they don’t get played fast enough. I’m going to have to switch to MIDI to play them, but it doesn’t seem to work on OS X. I knew it had been going too well!
Things have also been going well, if slowly, for P&R; the TurnShip demo nears completion, and we’re experimenting with C++ and OpenGL for some faster, 3D games than Python can handle.
I also worked out that, if we sell (later) games for £5 each, we’ll have to sell an average of 16/day to live off the proceeds. I’m also considering a £3/month (or something) subscription to get access to beta testing, extra things, that sort of thing… maybe also free games. I don’t know, I need to discuss it with the other two guys at our Monday meeting this week.
A “pay what you like” system might also work for the games we’re doing for free, rather than just donations.
Right. Until next time I remember this blog~!